Tearcher version

This version has some answers.

1. Agile Video

Let’s watch and discuss this video:

2. Communication exercice

2.1. Setup

Split in groups and in each group design 2 volunteers:

  • a "cartoonist" (with minimal talents if possible)

  • one student who will play the project owner.

Everybody else will play project supervisors.

2.2. Let’s play

  1. Cartoonists get out and are briefed by teacher

    Answer sheet

    On a sheet of paper draw:

    • a triangle

    • a square

    • a rectangle

    • a circle

    • a house

    • a tree

    • a bird

    There is no constraint on:

    • colors

    • size

    • position

    • etc.

    dessinateurs
  2. The project owner discover the drawing and dictate to the project supervisors what they are supposed to produce (to draw). This part should only last 3 minutes.

    description
    • The PS do not see the original drawing.

    • The PO do not see what the PS are drawing.

  3. We compare the original and the PS drawings :-)

  4. The PS select the best drawing (and send me the picture for my materials)

  5. The best drawer become PO and we start again with other topics.

3. Story mapping (40')

3.1. MoSCoW

Could you remind what this abbreviation means?

M

Must

o

(nothing)

S

Should

C
o

(nothing)

W

Won’t (or Will)

 

3.2. Exercice

  1. In groups, prepare a "MoSCoW" paperboard.

  2. Distribute the material cards (User Stories)

  3. Without talking place the cards on the map

  4. Call the teacher when you believe you’re done

  5. Discuss the validity of your choices with the client

    Tearcher version

    Too much "Must" in general.

  6. Redo the mapping (you’re allowed to discuss this time)

  7. Plan the US by iterations

  8. Negociate with the client the MVP (Minimum Viable Product)

    mvp
    Figure 1. Exemple de MVP (http://blog.cayenneapps.com/2014/11/25/5-steps-to-building-minimum-viable-product-with-story-mapping/)
  9. Each team membre realise a drawing of the expected product (taking the MVP into account)

  10. Make the client choose the product closest to its real expectation

  11. Compare with the real expectation

Answer

The goal of this exercice is double: (i) practice story mapping and illustrate the need of making the user talk about its real needs.

Here are some of my 2016 French students realization :

voiture1

voiture2

voiture3

Here is the French version of the client expectation:

tondeuse

Here was the Russian one:

chasse neige